Your Suggestions
Hi all,
Every week I write a jolly list of all the great ideas that you have had during the past seven days for the developers, and especially Roisin.
Each single (not completely off-the-wall) suggestion is read by me, reported on and dispatched onwards, and I have to say that sometimes there are rather a lot, I think my record report to date was some 40 pages long! So, if you are wondering - “Do OMAC read our suggestions?” the answer is yes, both the community managers and the Devs read them.
However, it would make the whole process rather smoother if the Bugs and Suggestions board were kept to just that, and all posts managed to be reasonably on-topic. Likewise, a title explaining what the suggestion is about is helpful, and there is no need to use the prefix Sug or suggestion any more.
Looking forward to many more of your offerings!
October 3rd, 2008 at 4:04 pm
I think that alot of people in the community appreciate the attention and hands on work that OMAC has put in. Stuff ups are bound to be expected at the start, there’s no pleasing everyone but thanks for the hard work so far :)
October 3rd, 2008 at 11:12 pm
Thanks for this blog. I am so glad to see things are being looked at. You guys have definitely given the dusty rug a big shake! I do hope you will soon be able to communicate and address the main issues causing so much angst at this time.
Pleasing an entire community is impossible. Pleasing a majority is critical to the continued success of this game.
October 5th, 2008 at 1:37 am
well i can say that i have been playing utopia since around the 3rd age or so.
The game has always drawed me back at one point or another.
Suggestions can always be helpful … course i still wish the undead and avian where still around.
But seems to be some good work on the part of OMAC, other then i personally have had a few problems with being harassed to give up my account so a friend could play.
But great job , the problems that are happening are things that happen everywhere. seems to be a good job happening here.
October 5th, 2008 at 12:48 pm
is there a possibility we could get a third war status field? like win, loses, and MP? its a false record as it stands now. MP is not a war lose but, it looks like that as it stands now.
thanks in advance for your concideration
October 5th, 2008 at 11:19 pm
Also bringing back the withdraw function for the winning kingdom. Currently, it stands as a loss for the kingdom who is winning to withdraw since the opposing kingdom wont surrender.
October 6th, 2008 at 2:24 am
Do you know what would be great swirve. If you return the war meter to utopia. I mean it is stupid to have the only way to win a war is if the loser has said he has lost. I mean if the kingdom has 1 unbreakable provence they can win the war. I am in this situation now in kingdom 19:14 we are clearly winning the war but 9:20 king is unbreakable so we are in just a boring stalemate. Removing the war meter was a bad idea so could you bring back the war meter so we can have a good fast pace war.
October 6th, 2008 at 1:24 pm
Jeremy, if you want him to go down, you can do it…
Just focus…
October 6th, 2008 at 8:23 pm
Yeah i also agree that the war meter has its function…. i want it back..
October 7th, 2008 at 6:14 am
1) I cannot confirm, but am just going off of what I have read on the forums. I have heard that provinces have been deleted for attacking players in their own kingdom. Regardless of the reasons, attacking someone in your own kingdom is NOT against the rules. Part of Utopia is kingdom politics. There is nothing wrong with trying to usurp the thrown by diplomacy or combat. Intra-Kingdom civil wars are some of the most interesting occurrences in the game. Please do not delete people for pursuing this option. Regarding kingdom affairs, let natural law take place. If a king is a tyrant, let the players in his kingdom overthrow him, we do not need the great hand of the developers to get involved in such matters.
2) Please keep the information on the website up to date and accurate. Most people do not read the OMAC blog for the game and what not. New players to Utopia are not going to be scowering the internet for information, they will simply be looking on the main site. On any given gaming website, the posted info should be considered gospel and canon.
Unfortunately, we see the Genesis end date unfulfilled. Players count on this information being accurate. If the developers do not know, then post an estimated time, but not simply leave an inaccurate date. We understand that game changes take time and the developers are working hard, just let us know where it can be seen clearly, not posted in forums or blogs.
3) Regarding the possibility of creating a legal kingdom selection process in Utopia, I urge caution. In extreme cases, this can be abused heavily and create an influx of superkingdoms countered by a huge amount of ghettos. Essentially, all the good players will join together and new players will be left on their own. In essence, the rich will get richer and the poor will get poorer.
A solution to this potential problem could be allowing players to join in pairs. In this way, 2 friends could play together, but you can’t have 15 players all joining up to form some super kingdom.
Just some thoughts. I appreciate your time and know people are working hard for this game.
October 7th, 2008 at 9:06 am
I would like to direct a thought to the current science system… I HATE it.. It’s just painful to play with.. Liked the old system where you could put all of your excess money into the science..
This also helped KD do science boosts after wars etc..
Just a suggestion
October 7th, 2008 at 1:08 pm
I obviously do not want the old war meter back. The current war system is fun. More strategies to win the war rather than just looking at the stupid meter.
Jeremy, if you are good, you will get yourself an unbreakable as well. It’s all about strategy.
Regarding old science, top SKs can manipulate the science system so well. Atm, the new system seems to be quite interesting as no one had really exploited it. Why not keep it until someone finds a way ?
Of course, I would love the old races back. Undead FTW. xD
October 8th, 2008 at 1:11 am
There should be a way for us to buy turns on the game earth. some times you just need that extra turn to beat your oppenent. Also how about a way to form tribes of countrys? Or a UN?
October 9th, 2008 at 12:28 am
I think I would be sweet if you can have two kingdoms as allies and have large wars between the kingdoms and their allies. Basically 2 kingdoms Vs. 2 kingdoms.
October 11th, 2008 at 3:58 pm
I like Jesse’s suggestion of having large wars accompanied by allies. Sounds like the potential of a lot of fun.
October 11th, 2008 at 4:11 pm
Jesse, It has already been done, and more often than not, at a greater scale that 2 on 2. They are called Alliances, and a heated debate has come and remained about their place in Utopia.
As for suggestions, i would love for some of the old races to come back. Also a small buff to the dwarf race, because at the moment, they are rather sad
October 12th, 2008 at 4:34 am
I am not a fan of alliances though, I think I interpreted your post differently.
October 12th, 2008 at 9:08 am
wow wow wow…. If what Williams says is true, how dare you OMAC get with the plan.
I don’t believe my eyes. YOU DO NOT DELETE a province for attacking intra kd’ly.
Just one huge nono, i can’t even start how much you destroy the game here.
Also the war meter being returned would be a disaster there was a reason why mehul took it off, one of the best changes, wars are not about stats, it’s about winning over your opponent and a bar doesn’t show you this.
It’s all politics (ie propaganda) and force, you may be up in acres however you may also know in 72 hours later you don’t have an army to protect those acres.
War meter is le suck.
However i’m currently working on a better war system and getting into war which i’ll post up for you to read. I do think the current war system is a bit boring, very hard to get wars.
October 12th, 2008 at 9:10 am
Oh and bring Halfings back instead of Gnome.. I mean wtf :p
October 12th, 2008 at 9:10 pm
There is no point talking about “war meters”. This is something in the past, I’d rather improve the current war system than bringing something back which was so controversial.
It is true, a meter does determine whether you have win a war or not. Why are we relying on numbers/percentage(%) to decide on wars? In fact, the new system lets us play in a more “Utopia” manner where politics, interaction between kingdoms and strategies are important as they are the vital factor in order to survive in wars.
Fighting a fast-pace war is meaningless because there is no point getting into war and winning it so quickly. I believe, as many would interpret that war wins are merely just numbers. What are numbers when compared to wars that was won with teamwork and joy?
Bringing back the Undead/Halfling/Avian/Faery will only distrupt the current races and personality. Dark Elves and Gnomes are good, in fact, they are simply just Faery+Avian(Dark Elf) and Halfling(Gnomes). Okay, maybe Undead is left out but hey, I would rather play a new race than rewinding back into the past. Yes, of course I miss those days when Undead/Orc/Dwarf ruled the land but time has changed and perhaps Swirve could tweak Dwarf into a stronger race because lately, they have been really really hard to play.
I believe, with a new race in Utopia and perhaps a new personality would attract even more players for next age. In fact, all these years of playing Utopia, I’ve always been very keen for the new changes for every age. However, I think it’s time for us to play something NEWER and that is easily solved by introducing a NEW RACE.
Thank you :)
October 13th, 2008 at 4:51 am
I’ve been playing since before the swirve website was even around.. Came over from earth 2025 on AOL 2.0…… played just about every age…. and do you know what I miss ??…… I miss being able to be a T/M and tear attackers a new one…. T/M ops are so freaking weak you can’t even use all your mana up on a lousy human with a 1 WPA…. IT’S SAD !!!
Bring back the sweet art of T/M ops…. PLEASE !!!!!
October 15th, 2008 at 8:57 am
I don’t know if omac also read these replies lol but here goes nothing.
I for one did liked the warmeter.
You did not had to use it, it’s basically just a guideline, if you set terms for a mintime war and it’s about taking acres, it’s usefull.
If it’s not just about the acres then don’t use it lol.
It would be nice to have the option to use it though.
Before a war starts, you could give both monarchs a chance to set terms through it. Or not.
It could go about acre exchanging or the change of NW during a war.
Or maybe even the destruction done to provinces, i.e. killing/kidnapping peasants, killing troops, destroying acres etc.
This could give some intresting new ways about warring.
Perhaps even set a time limit for a certain war, when the set time limit is over both kingdoms enter a 12 hour CF in which they should decide who won. It’s usually obvious but in case of a stubborn kingdom who refuses to surrender the war will continue after the 12 hour CF. Untill one of the kingdoms withdraws.
Just a suggestion , don’t have a forum account so can’t post it there.
Maybe someone else could, if you don’t want to get flamed just link it to this page with my nick included lol.
My regards,
October 16th, 2008 at 4:19 am
I have not played the game in years, remembering the multi problem with RD in the alliance version. Have come back after 5 years of not playing wanting to get back into it. Within one week of playing I had approx 50 attacks from an alliance named RDjrx, after speaking to several people on the alliance talk boards, it is in fact still the famed RD multi alliance in which people have multiple accounts. I know different people have different facets on how the game should be played. But when WE, your customers, your supporters choose to spend time, and have people blatantly cheat, despite the rules, and reporting them and it still happens. Swirve I am disappointed, and will not be back, and will not recommend people to play the game.
October 16th, 2008 at 5:39 pm
give us back WAR METER
EASY TO UNDERSTAND
EASY TO DECLARE WINRAAAAR
October 16th, 2008 at 11:18 pm
Hi is see everyone bugging about the war meter , and have a quit simple and pleasing suggestion;
what if the war meter can be set by both kd’s to decide on several factors
this way the 2 kings can decide together at the beginning of war; by both agreeing to a form wich was send in by one of the kings,
too whom they want the win handed out to;
-the first kd that has conquered a chosen amount of acres.
-the kd that has most acres conquered after a chosen time limit.
-the first kd that gained a chosen amount of honor.
-the kd that gained the most honor in chosen time limit.
-the first kd that gains a chosen amount of networth.
-the kd that gained most networth in chosen amount of time.
or even combo’s ;
the first kingdom that gains a chosen amount of honor and a chosen amount of acres..
or you just fill in unlimited, and see who withdraws first
that way everyone is happy,
well anyway.. it sounded like a good idea to me..
let me now what you guys think about it!
oh and mod’s dev’s and anyone participating to the creation and upholding of the game, i think that i speak the words of many when saying;
YOU KICK ASS!!! THNX
October 17th, 2008 at 3:58 am
what happened to the EOA of Genesis. . .? and when will the New age begin?
With the war meter we all both know of the pros and cons of this bar. . .I hope OMAC will take note of everything that has been posted in this suggestion box. . .
October 17th, 2008 at 1:47 pm
“# Mike Says:
October 5th, 2008 at 11:19 pm
Also bringing back the withdraw function for the winning kingdom. Currently, it stands as a loss for the kingdom who is winning to withdraw since the opposing kingdom wont surrender.”
I second that, we got stuck into a war that the opposing monarch refused to accept defeat in, luckily for us his KD overthrew him after a few days of being hammered down and kept below 500 acres (we had the whole KD beat down by that point, it wasn’t even arguable who won) and the new King gave us the win. but in worse case scenario we could have been stuck there the rest of the age as we refused to give a win to them just to get out of the war.
Also, when is the WoL game going to end? I cannot find any info other than “October” which is more than half gone already and still no “stay in KD Option” is up ingame, so I’m assuming we may be into November before age end?
October 18th, 2008 at 12:51 pm
The game was being ruled and ruined by alliances already. now with the “picking” Swapping” and sitting, there will be only a few Kingdoms that will be large and organized while others putting together teams will never have a chance at the top spots.
thinking this will be the end of a great game.
premium account holder Krynn
October 18th, 2008 at 5:00 pm
I would now like to add the suggestion:
In actives, Give the King an option to delete these “surfers” out in a timely fashion.
nothing hurts a starting Kingdom more than to sit on a bunch of Green accounts all with their lil inactive cross staring you in the face while you loose good players to inactivity.
If a player is inactive for 5 days they need to be gone without wasting Kingdom resources killing them off.
unactivated accounts need to be gone in 72 hours, if there interested they can create another account.
October 18th, 2008 at 7:28 pm
I’m thinking there should be something to help guard against Night Strike. Being in the military i find it kind of funny that thieves can kill so many troops without them doing anything about it. Like have a firewatch spell or something that keeps military more focused at “night” which can maybe kill thieves on NS attempts. just a thought
October 19th, 2008 at 10:42 pm
I know the current war system is setup to promote diplomacy. but it is time to change it. Would be great if we could try a system where the declaring Monarch also has the option of how long the war will last by a few choices in increments of utopian months. Say 2, 3, or 4 utopian months. Then whichever kd has gained the most acres even if it is just by 1 acre they get the win.
IMO Monarchs either need to be able to rid kds of provinces due to going inactive, the system needs to kill them off quicker, or put in a system where the monarch can intel inactive provinces at no mana or rune cost.
I also think that any province that goes inactive while still in protection should be killed when it goes inactive.
October 20th, 2008 at 12:30 pm
I’ve been playing since Age2 and i’m bored with the same old issues. Multl’s and kingdoms that don’t know how to surrender when they’ve lost.
Have a system where one kingdom is truelly loosing that they automatically withdrawn and loose. As for MP,why should it be a war loss?
Bring back boats,a horse and rider can’t swim to a different island and war and swim back:)
Get rid of inactives with out a kingdom having to do it for you and waste resources.
October 20th, 2008 at 5:40 pm
Having over 50% of your kingdom’s networth also gives you control of the Monarchy.
can we change this to 20% or 25%……
sometimes, u just defect to a kingdom with so many small lands. and yet not so experience player who have so much problem among themself that it is impossive to tok to them 1 by 1 and resolve all problem.
and keep on defecting wouldn’t really solve the problem since you may land up with another kingdom that is as bad……
maybe u can lower it to 20% or 25%….
or maybe balance it with networth and votes…..
say 20% networth with 4 other player voting for u, u get king…..
getting everyone voting for u can be a bit hard when u just defect into the kingdom….
and worst… some don’t vote at all…
October 20th, 2008 at 5:44 pm
anyway… i just created a new a/c in another server….
i notice my Dwarf/artisan
had a Offensive Military Effectiveness of 117.3% .
where did the 17.3% come from… when i just started the game with no building up at all…..
is it a bug… or a undisclose benefit of dwarf?
October 20th, 2008 at 6:07 pm
I suggest making Utopia incorporate something to allow players to act more in a team fashion. Like why did they take away the ability to case self spells on your fellow kingdom provinces. That naturally makes sense. I would love to see that brought back. But if it is maybe incorporate it into AID as well. So say if you cast Fertile lands on someone who may need it it ads an amount to your trade balance as if you sent it to them as well.
The other thing is Dark Elves… they seem to get targeted an awful lot in battles. I don’t want to go as far as saying they are unbalanced, but they are definitely targets. Perhaps create a spell that allows them to help protect against thieves not just see them a bit. When you have thousands of wizards and a strong offense and defense you aren’t able to have many thieves which makes you completely vulnerable to getting your wizards slaughtered and it takes forever to gain them back. They just seem to get to a point where they are helpless and in order to defend yourself it almost seems impossible. Your a master of no specific art really. Even with spells your outdone by most Elf Mystics…
October 20th, 2008 at 6:33 pm
I agree with Wayne, I wish that boats would make a comeback, along with the Avian race. There are a lot of other good suggestions here as well.
What I would like to see again is a full reset of all provinces. Mix everything up and randomize the kingdoms at the next reset of the Age. Don’t just transfer over kingdoms to the new Age, mix it up and make entirely new kingdoms, so nobody knows who they are playing with. This really makes things a lot more interesting, the politics at the beginning of the Age to decide on a new monarch when this is done is just a blast. It also helps some with the alliances domination of the game, making it more fun for everyone, because every kingdom has a chance then. I really don’t know why this was stopped, but I think it should be done every 3 - 4 Ages. It brings a whole new level of excitement to the game. Sure you still have the multi problems, and people will trade in & out of kingdoms, but that is going to take time and they will not necessarily be in races that they prefer.
October 20th, 2008 at 11:29 pm
If we could have a private thread for intra kd discussion. What i mean exactly is have the king be able to start a thread and be able to select whoever he wants to be able to read/write in that thread.
October 21st, 2008 at 5:08 am
I still want to see more powerful T/M ops….. Thief-Mages should be as powerful as attackers only in a different way for checks and balances and a fair playing field…
October 22nd, 2008 at 2:12 am
a lot has already been posted regarding war meters etc..
The current set up is in need of change.
There are always going to be kingdoms that want a long drawn out war of fight until the death and kingdoms that want a minimum time war, but lots of them, where the winner is decided at the end of 48 hours based on acres gained, n/w gained or whatever.
It is when the 2 meet that we have a problem.
Both monarchs of the kingdoms speak to each other before war begins and agree to terms of the war and for example, the terms agreed are for a min time war.. the war begins and one kingdom will not withdraw at the end of 48 hours and continues the war forever.
Can we not have a couple of options available to us as the 2 monarchs of the kd’s about to enter war with each other?
The relations get to the point they do now (hostile/unfriendly) to generate the war button, once the relations are at that point the extra options appear in the two Monarch’s relations page..
For example:
The kingdom of war monger (00:00) wishes to war your kingdom, please choose one of the following options.
1) No War.
2) Min time war (48 hours)
3) No time limit, war until one kingdom withdraws.
With option 2, at the end of 48 hours, both kingdoms are automatically placed into the end of war ceasefire and the win automatically goes to the kd with the highest gains/least losses.
Both Monarchs would still need to talk to each other before war began to agree to choose option 1,2 or 3 and both would need to stick to thier word and choose the same option for war to begin.
This way, the kingdoms that want to have many wars per age are not held back by a kingdom that, even if they are clearly losing, will not withdraw and spoil the enjoyment of others.
October 22nd, 2008 at 4:59 am
When 2 KD’s are at war, outside Provinces should not be allowed to defect INTO the KD’s at war.
There is nothing worse than winning your war, beating everyone down…
causing 5 provinces to defect, only to have 4 or 5 NEW provinces defect back in… JUST NOT FAIR.
No province would choose to come into a hostile environment like war.
The kingdom failed, and they should suffer through their war.
Not get rewarded with a handful of pumped fresh provinces.
No New Provinces, When at War!
October 22nd, 2008 at 11:58 pm
Have more than two servers for different types of players with different rules.
ie. a battle world with cheap, quick recruiting units; but more expensive exploration costs. But more presents for more units.
Or a building world where users have higher defense and are more resistant to attacks, including thieves and aggressive magic.
October 23rd, 2008 at 12:19 am
I agree with the concept of 2 servers, and I like the idea of invitations to kingdoms… my suggestion is in regard to these 2.
Have 3 servers… WOL (rookies), Battlefields -or whatever name- (experienced), and Genesis (experimental).
In WOL, at the end of the set give 3 options: Start in New Kingdom, Stay in this kingdom, Move to Battlefields Server.
ie - you can only play in battlefields after playing 1 set in WOL, you would need to make a special toggle for this so you dont have people make a character in the last 3 weeks just to get to it - else it WILL get abused.
Per the invitation concept, I would incorporate this within battlefields alone. Obviously the first set it is online you land where you land. At the end of each set the monarch is given the option to invite X number of players. The invitation is made by inserting that players e-mail address. If you get invited to a Battlefields kingdom, your end of set options would be:
in WOL:
Stay with Kingdom
Start in New Kingdom
Move to Battlefields
Accept invitation by -monarch- in battlefields.
in Battlefields:
Stay with kingdom
Start in New Kingdom
Accept invitation by -monarch-
October 23rd, 2008 at 6:17 am
I agree with Williams post on Oct the 7th,
especially:
2) Please keep the information on the website up to date and accurate.
3) Regarding the possibility of creating a legal kingdom selection process in Utopia, I urge caution.
not sure what he means about #1 since I’ve not experienced anyone deleted for killing their own team mates (or inactives/uncooperatives)
and still doesn’t seem to be anything done, many folks are wondering when the age will end, or if Genesis has been forgotten
What happened to the “Announcements” thread on the front page to keep folks updated to critical changes or end/start dates? or at least update the thread titles that include dates, how hard is that?
maybe i’m just not used to this format yet, I don’t seem to be alone
it’s been nearly 3 weeks since his post, I thought these posts were getting read, the age is over in Genesis and soon to be over in WoL
October 23rd, 2008 at 10:45 pm
Hey OMAC and who ever is out there :)
I like the idea of two servers. I liked it back when WoL was made to Battlefield and WoL (it wasn’t WoL and Battlefield from the start was it? - I was new back then, I can’t remember).
There where an elite server where activity was required and where action action action, was a part of the deal :) and I liked WoL with a little more normality.. Still you could earn your right to join BF and you could loose your right. Kinda like leagues in any sport.
I have disliked the game for so long, but still I love it. I dislike it due to this:
- The cheating. I think that somekind of trading is okay because you wanna play with people which ambitions you share, but multible accounts, hardcore x-logging is just not acceptable :)
- Alliances and the attitude of super KDs. They ruin the game in my eyes. It’s cool that they are there, they should just be more fair and straight as they ruin the game for those who wanna start. It’s not fun for any KD to get raped over and over again by some totally loaded KD. Super KDs against super KDs. Alliances vs Alliances. If they game is to survive you need people to stay and you won’t get people to stay and get involved in the game if they get run over time after time. You can say that it is survival of the fittest, but in these days there are so many offers and so little time, so if you get smacked to much you just find an alternative game. Utopia have been loosing players, at least thats what I think, and I don’t think it’ll survive if we don’t somehow take care of the new ones :)
But then again, I don’t know. It’s kinda like everything else in life. As you get better the challenges will most likely get bigger. At work, in games and IRL in general. You start by learning the ABC, then writing the letters, then putting them together the right way and in time you learn how to use them in so many different ways and you get more and more skilled. If you get to hard words to early you might say “I wanna learn” but you might aswell say “Baaah! I’ll go watch a Britney Spears video instead and then Pokemon cartoons!” and just quit on the hard words.
In general I think Utopia needs to match different levels on the WoL/BF server. Of course you can still cheat, but with some active admins who watch the development, then people “acting bad” can be caught and just be put up for bigger challenges and then it’s just their bad they tried to take the easy way..
Well, its late and its just a lot of thought on the game. I love the bloody game and played it for almost 10 yrs now, The action, the cooperation, the tactics and the diplomacy. I really wan’t the game to keep on going.
I hope OMAC in time will find a way to get people to keep playing also the newcommers, but I guess thats what you guys get your paycheck for.
Cheers!
October 24th, 2008 at 11:01 am
I would have to agree with the above post and the one’s like it throughout the thread. I have been playing for probably 6 years on and off and always come back to this game.
I have never been in an SK but then i prefer to teach people how to play just as much as i like playing. The idea of a server dedicated to alliances / SK / Etc would be good.
There needs to be a place for the new person to learn and enjoy the team feeling that comes with playing this game, not join a ghetto where there probably wont be an experienced person to teach them and then get raped and quit.
October 25th, 2008 at 5:53 am
Yeah…… The old War Meter was a solid addition to the game…. however, some of you may not remember all T/M KDs always losing on the war meter but still getting the win because the attacker KD got ruined with T/M ops and surrendered…..
So, I think the war meter is a good tool for two KDs to see how things are going, but by no means should the war meter determine a winner….
I also like the idea of adding a 3rd stat for TIES on the KD page…. like 3 wins 1 loss and 2 ties or no decisions….. It does look like a loss when you find an equal enemy and no one can get the advantage and it turns into a mutual decision to end the war and move on
October 25th, 2008 at 6:19 am
Speaking of war meter, I am into the idea.
But of course, it will be more of statisical analysis, my idea will probably
alot of work on their site but i think it is a good addtional.
If you all know, utopiapimp, its where you put ur data of provinces to help data organazation.
So the New war meter can put some statistic. So for example current war.
It will show the
Acres lost and Gain
Honour Lost and Gains
Networth Lost and Gains
Number of Opps
Number of attacks
Average hit/day
Average opp/day
Top 5 attackers
Top 5 losers/gainers
All these values are statistics, and will not determine who wins or lose.
For example, we see that , our Honour a Dropping but we are gaining land, so meaning the enemies are honour whore, so how to do we counter that .
I think it gives a new feel to utopia in terms of war.
Ps= lets not call it war meter, call it War statistic!
What do you guys think ?
October 25th, 2008 at 6:22 am
Another reference to that, apart from utopiapimp.com
is actually allianceranking. ( I forgot the exact site name)
but it has grahps to show how are things going.
October 25th, 2008 at 3:04 pm
War Meter is a good idea, but it needs work.
Possible 3 individual meters.
Land meter.
Honor Meter.
Networth Meter.
This will show that one KD may be winning in size, but slowly falling apart due to massive spells or thief ops.
So a KD who is way behind in size, may battle longer, as they can visually see that in a long term war, they will overcome the massive strikes that hit them early.
October 26th, 2008 at 3:05 pm
I like not having auto time limits on war. (tho I would like the meter back) When we have a Kingdom we do not want to war keep attacking into our Kingdom I will ALWAYS keep them trapped in a never ending war. those bullies need to get “stuck” and have there age ruined as they have ruined an age to for a weaker Kingdom. I say GOOD to the ones that go for a never ending war on these bullies.
Makes them “think” before putting thier age goals on the line to beat up on a Kingdom that don’t want to war them.
October 27th, 2008 at 12:26 pm
and this needs to be addressed:
INACTIVE: Awaiting #1 [HU]
INACTIVE: Awaiting #2 [HU]
INACTIVE: Awaiting #3 [OR]
INACTIVE: Awaiting #4 [OR]
INACTIVE: Hindanganon [EL]
INACTIVE: Vodca of TUD [OR]
INACTIVE: Awaiting #5 [OR]
INACTIVE: Awaiting #6 [HU]
how is it right or fair for a Kingdom to be stuck with this kind of thing.
6 Awaiting?!? OMAC please give the monarch some control of this. We need to be rid of this much much faster.
October 28th, 2008 at 2:42 pm
Can you guys make it easier for attackers to gain honour. I mean i can tell a player is a t/m or attacker by their honour rank. Attackers have it the hardest when it comes to gaining honour, I mean we attack gain a little honour then wait 12hrs to attack again.
October 30th, 2008 at 5:05 pm
Offerings what is this guy talking about do people give him stuff for keeping and upgraging the game….how do u find new additions to utopia?
October 30th, 2008 at 6:00 pm
on the council page:
in the net change section, right below the peasant that were bron each day, that month and prev month; ’soldiers added to army’ row, followingt he same concept as the ‘peasants’ row. this way you can keep an easier longer term track of your army increase.
October 31st, 2008 at 10:56 pm
I think there should be an optional, customizable War Meter. The two monarchs agree on what the war meter measures(land/honor/networth/#of attacks etc.) and can choose to have the war meter take effect if they want the game to determine the winner, or they have the option to ignore the war meter and continue warring as the current game works. Rather than remove the current system, ADD a new, optional method of judging a war win/loss.
Self-spells cast on kingdom members should *definitely* return, there are innumerable intra-kingdom benefits to be had from that.
And there should be a Tie option for wars as well. Mutual Peace is *not* a loss.
November 1st, 2008 at 2:12 pm
No, Self-spells on others is bad for business.
Back in the day every kd planned one or two selfspell biatches. It was the worst experience I ever had in the game. Spending all your game casting spels on ppl who *planned on you being able to do it meant that was all you did. Plus those who just couldn’t or wouldn’t run their prov well.
But, just in case these omacs do it, give us your details, Alabit, so we can trade you in and you can be *our SSBiatch!
November 2nd, 2008 at 1:52 am
(Utopia)
I have a problem!
Start of next age I will be at home for freeze time, but then on the road for protection phase, but able to login from other comps. I’m the monarch of my mid-size worthy nub KD and don’t wanna be deleted for what might seem to be x logging? At any time of an age, I might use 5>6 comps to access my account, so will I be deleted? I’ve never been deleted for it before, but will your new rules/system effect this?
—
Game suggestions:
Find a new WAR end system, too many ages have been spoiled by NuB monarches who won’t surrender , even after terms were set and agreed.
(In releations page for Monarch)
“before war starts, you have the option of setting terms”
Have the 2 monarchs click a check box for 48/72/96/or unlimited ?
If 1 monarch selects 48 and the other selects 72, by default the war end would be the lesser of 48. This would mean if 1 monarch didn’t select a term, then by default it would be the lesser.
Once war starts, this option can’t be changed.
The rest of the currant system is fine.
—
Just remember OMAC, there is 1000’s of players that don’t speak on the boards. Your changes shouldn’t just be based on what the big mouths suggest. Some mystery of changes and under lying mechanics is cool for the game. Don’t give away your secrects!
thx for your time ;0)
November 2nd, 2008 at 1:14 pm
War meter should be brought back. Easier to determine the end results as there are many dishonorable kingdoms out there who don’t know when to quit the war. The number of races should be increased as the more the variety of races, the more fun. The present races are just a bit too few. Bring back avian and the undead!
November 3rd, 2008 at 10:44 am
I’m an international player, and am wondering if it would be possible to add a current real-time (plus maybe utopian time) on the homepage so it is easy for us in different time zones. I’ve recently re-realised the problem with end of age, and me constantly returning to the website, not knowing exactly what date it is for you guys at OMAC (it’s already the 3rd november where i am)
November 3rd, 2008 at 11:19 pm
I’ve always thought there should be MANY races. Just like in RL, there are many, many races of people, many reliegions, and thousands of “personalities”. I think it would be cool to keep all the current races, plus bring back avian and undead. Plus introduce a new race, something totally new, like, not even humanoid. Aliens…with high tech but weak grey skin or something…..Someone needs to fight off the Orcs.
November 4th, 2008 at 6:08 am
HOW ABOUT ENDING THE AGE WHEN YOU SAY YOU WILL 3 TIMES! People make decisions that will be strongly effected in an adverse way if you screw this up. I suggest you learn the game before you take the helm.
November 4th, 2008 at 10:12 am
It even says so at login. Some people like to learn it from scrap again, well, I’m fed up with amateurism. Bye bye all.
November 4th, 2008 at 11:57 am
how about you should the age down people are still gettig hit and PKed
November 4th, 2008 at 2:48 pm
I read that the gnome race will be nerfed?? Plz don’t do that, i have played a lot with that race and i feel that it is already a hard race to play with especially in wars cause we have low birth rates and we get hit hard by fireballs and MS and we have huge losses in wars cause we cant make hospitals. Instead of degrading it, i think u should make it better including the elites cause they are really weak in off and def (5/5); u can make them more expensive but plz make them stronger. Thank You.
November 4th, 2008 at 10:43 pm
More polls.
It seems OMAC is trying to give the people what they want.
hats off for that.
But i am sure the majority of people don’t bother with these forums. more in-game polls. like the survey done a month or two ago.
How will you know what we want if you don’t ask EVERYONE.
November 4th, 2008 at 11:15 pm
the war meter does not need to come back. I personally like LONG dragged out wars. Thats what war is, a test of endurance.I dont need some stupid meter telling me that is over. Plus if you dont wanna fight any more then YOU LOSE. Period. Kill the fight in them, and you win. Weather or not they took your land.
i guess what im saying here is that many diffrent people have a diffrent opinion of what a win in war is, most land/honour taken for some but for me its more about crushing thier spirit. take all my land but when the time comes if you dont wanna fight any more..I WIN!
you got alot of people to please here OMAC…i trust youll do your best…
GOOD LUCK!
November 5th, 2008 at 6:47 am
Even with the War Meter, Kingdoms still had the option to continue fighting despite what the meter said. They could still try and force a Kingdom to surrender or fight all age.
Still, a measure of NetWorth gained and lost, possibly Honor/gains and losses, and Thief/Mage ops, especially LandLust in war would be a nice factor to include in a War Meter to help conclude a Victor in those especially close wars.
I also suggested a few months ago that there be 3 options for War, 1 Withdraw (surrender and 3% honor loss), 2 Mutual Peace (not counted as a loss, no loss of honor, in a new category called “Draw” or “MP”) and a 3rd column for War wins (Victory, +3% honor)
This serves as a much better representation of a Kingdoms Age long achievements, then the current system.
Another suggestion I had a few months ago I am glad to see them implement; that is account sitting, trading, moving *Thumbs up for approving! :D
November 5th, 2008 at 8:33 am
the prehistoric age…
you were not going to make changes until you saw how many people complained about there being no changes, why not give us extreme changes.
bring back undead and avain, they were crowd favourites among many active and old players. give them a trial age and see how they go and monitor how many people choose these races and how many people rejoin your servers to play these races.
right now your loosing loyal players very very fast due to the poor decisions you are making. if people hear undead and avians are back you watch your server numbers skyrocket as everyone comes back to play these races..
nerf dwarfs, clearly the least favoured race.
nerf dark elves and makes elves magic a little stronger and maybe lower there attack times or give them higher casualties to balance the fact they will have better magic..
just an idea, any suggestions?
November 9th, 2008 at 2:02 am
Eh…there is mention of a “premium” account that takes away the advertising…what about those of us who already bought our premium accounts from the old owners. Are you still honoring them?