Utopia Classic Update
Here is the latest update from Sean & Brian who are developing Utopia Classic. Please use this thread in the forums to add your comments:
Hello again.
It’s Wednesday again, so here’s an update. We’ll try our best to post an update every Wednesday from now on. We’ve been keeping an eye on the thread since our post last week, and are going to respond to the top topics below.
First of all, something we neglected to mention last week. Roisin will continue to look after the incumbent Delphi codebase until we finally replace it, at which point she’ll move on to other projects within Jolt. We’d like to thank Roisin for the invaluable help she’s given us so far with the game.
Many of you asked for clarification about updates to the game logic. We are well aware that changes between ages keep things fresh and present new strategic challenges. However, our first objective is to get the new code working exactly like the old code, before going ahead and making new behavioral changes to it. Our plan is to get a version up onto Genesis that is nearly identical gameplay-wise to the current WoL age. Once successful on Genesis we will run WoL on the new code with some minor changes such as tweaking modifier values etc. After that first age on the new code we should be in a good position to make bolder changes.
Finally, some folks were asking about the EUT program and ongoing support for Pimp. The look and feel of the site will be changing a bit, but not so much that it should pose a problem for any of the tools. We’ll open up communication with the tool developers closer to first launch when we have more of site design locked down to give them ample opportunity to make changes where necessary.
That’s it for the moment. Thanks to everyone for their positive feedback since the last post, including all of you that we haven’t answered above. We heard you, and will respond properly to everything from forum mechanics to cell phone versions in due course.
Sean & Brian