Utopia Classic Developers’ Update 27th May
Wednesday, May 27th, 2009And here is this week’s Blog! Comments as usual please:
Good Morning Utopia!
Thanks for all the feedback since last week. Regarding the wiki idea, it sounds like there’s broad consensus, with the caveat that there should be a basic guide or lite version that isn’t as scary as the full thing. More broadly, we agree that any tooltips we put in shouldn’t advise specific strategies but should instead help new players with decision making. We also liked the idea of quests that Mourheim pointed out are used to good effect in UK, and will keep those in mind too.
It was interesting that there was generally negative feedback regarding a potential council of elders - we’ll have to think harder about that. Most posters are well established in both the game and the forum, so it’s possible that they wouldn’t benefit as much as some more junior players from this idea. In consequence, can we hear feedback on how you think the average player would be affected? For example, if we ran elections for the council of elders, we guess that most players would probably just vote according to what the most experienced of their kingdom mates say. Will this essentially lead to an elitist group of people being elected? On a separate concern, what about apathy? Would the average player feel far removed from the effects of the who gets voted in and who doesn’t? If so, what could we do about that?
Bear in mind that the probable alternative to a council of elders is that we would establish a brain trust over time, either formally or informally.
Well, enough of that. On to question time.
tloblaw: Would you be able to provide Utopia Angel, Utopia Pimp, Metatron and Pimp Agent like tools in the future?
We’ll talk more about this below in the context of SpoiledTechie’s questions.
tloblaw: Are there thoughts of allowing kingdoms to merge without using their moves/trades?
Mid-age kingdom mergers. This is an interesting idea. The short answer is no, there aren’t, but we can consider it for the future. It would be one good way to address ghettoization. It would probably take plenty of politicking for two kingdoms to come to terms on a merger, but that’s to be expected. Can people think of any ways that this could be exploited?
Prelude: would you consider actively playing in top kingdoms (different ones, so you observe different styles of play etc) if such an arrangement was possible?
Sorry for misinterpreting your question last week (oops, and also opening a can of worms regarding a council of elders). We would consider this, pending time constraints. We really are very busy with the code, and probably wouldn’t make very reliable kingdom mates at that level. Our cover in this spy mission could be easily blown by our truancy. If we were going to spy, we would probably do it even more covertly, by reading kingdom messages (as tzar suggested).
TheGnu: I would also recommend playing in an uber-ghetto to see what the new players go through.
Where else do you think we’re playing now ;-)
Clampy: How’s the idea of in-game attack calculator going? Expected to be in the new code for next age?
We’ll take this along with SpoiledTechie’s questions below.
Clampy: I was under the impression that next age with the new code wouldn’t include this ages changes, is that still the case? Any ideas on race/pers changes for next round yet? Will they be based on this age or last age?
We’re still just trying to get to a stable point for next age. What we’ve programmed so far is based on the last age, not the current one. When the next WoL age starts on this code base, we might tweak some mods, but nothing too radical to start with. We haven’t yet made any decisions about what those changes, if any, will be.
Clampy: How much time do you spend reading the Suggestions forum? Anyway we can help streamline the process or make it more effective?
We won’t lie, we (Sean & Brian) don’t spend much time on it at the moment. It’s full of good ideas, especially about changes we could make to game dynamics for future ages. However, every time we look at it we end up getting distracted by it. We would be putting the cart before the horse if we spent much time on it right now. Once we get all you guys playing on the new codebase we will turn to it and consider all ideas before we plan out new features.
Regarding streamlining the suggestion process, that’s really something that’s in our court. We hope that over the next few months we’ll be able to eliminate the current problem of good suggestions piling up unimplemented.
Clampy: There was mention before of including more war recovery mechanisms in both wol and gen, is this still happening? Any idea of what forms it will take?
As above, the new code behaves the same as last age’s. We’ll be able to look at this along with other suggestions later.
Clampy: I know the guide is being addressed in other questions, but any more detail about it? Will you be accepting more user input? I’m a monarch in a ghetto and quite familiar with the game and I have to keep telling my players to not rely on the guide, and in many cases ignore it which leaves me to write up mini-guides which is very time consuming. I know of many well versed players who would be more than happy to update the guide or a wiki etc. and are itching for the opportunity.
Hopefully a Wiki guide is the answer you’re looking for.
SpoiledTechie: Since I am the new developer of pimp, is all my time wasted?
We talked a little about the End User Tools program in the Utimes.org article a while back, in summary: it’s an open issue how far the new code will eventually go in terms of providing the features the EUT tools currently do. This is still our position.
Some things, like an Angel-style battle calculator for example, would need careful thought. Usability is one thing, but it wouldn’t be any fun if the game told you exactly what you should do for maximum effectiveness. So, the answer is that we haven’t yet figured it out.
Out of consideration for people’s time and effort, our gut feeling is that down the line we’ll want to implement something with the rationale of usability. Most likely this will mean some intra-kingdom intel sharing (though its unlikely we’d include as much info as pimp), and also some level of visual feedback about the likelihood of a particular operation succeeding given known intel. But that’s all with the caveat that we really haven’t thought through it properly yet, and we don’t have anything like this on any plan yet. We expect there to always be a role for 3rd party tools.
SpoiledTechie: Basically, what are your long term goals? To create something like angel and pimp and move away from text and go graphics?
We don’t think we’ll be moving away from text at all. The game is popular on the basis of it being text-based and strategical. Additionally, this means that it’s an ideal candidate for platforms such as mobile, facebook, etc. We don’t think this will change. That said, there’s probably be some prettier themes available down the line, that may have decorative graphics.
Brian and Sean