Utopia Developers’ Update 26th August
Wednesday, August 26th, 2009Wednesday again folks, a little later than usual, the latest from Brian and Sean below. Comments here please.
Hi All,
Last week we mentioned that we had invited all remaining alpha testers to the server, yet it emerged that some of you didn’t receive your invites. It’s possible that some of these were lost in spam folders etc, but we suspected that some of the mails were not delivered. During the week we changed our mailing software to avoid ending up in this situation again. We have re-sent the alpha invite emails and now have a 70% take-up on the invites.
With new testers there are always new bugs. A significant amount of styling issues were raised during the week, particularly by people browsing at low screen resolutions. We took some time to solve these issues to ensure that the game is playable by all.
There are two main categories of work for us this week:
1) Fixing the remaining functionality bugs.
2) Improving performance.
Fixing bugs is always important, but the bugs are now settling down and performance is emerging as the key issue. At the moment, the site is sometimes extremely slow, with people experiencing occasional timeouts loading pages. Sean is currently focusing on finding and eliminating these performance bottlenecks in the code. Performance tuning will be ongoing until the release. Bear in mind though, that sometimes the server will be slower - this is when we’re gather more data on ways to make it faster!
On to your questions:
Sir Nasty: Will you be using frames with the new version?
No. Frames are a thing of the past. However, I know some of you like to have the menu remain still while the page content scrolls. There are other ways to achieve this without using frames. Frames won’t be coming back, but later I’ll look at allowing the menu to remain fixed while the page scrolls. This won’t take priority over fixing bugs or improving performance, so is very unlikely to happen before the Genesis release.
Palem: That said, it looks like things have progressed quite a bit, so could we get an estimation on when you’ll launch the beta?
Of course, we have our own schedule and a target-date but we’re not sharing - yet.
Sir Nasty: I remember mention of possibly using other ’styles’ or ’skins’ for the game. When would that be introduced?
Yes, this is something we’ve said from early on that we’d like to do. It won’t happen until after the first release.
Sir Nasty: Maybe some of these can be added since you are programming from scratch:
- Links to kingdoms
- Auto fill in on the mystics and thievery page.
Yep, some of these have already been added. We don’t have auto-fill on the mystics page yet, but it’s likely to come soon.
Hurlin: Have you run alpha/beta tests on the new utopia from a mobile phone ?
We’re not yet at the stage where supporting mobile devices is our priority, however it definitely is something that we want to do long term. We’ve re-written Utopia using standards-compliant HTML and CSS. This should make it much easier for mobile devices to render the game pages.
Finally, the “Post of the Week” award goes to …
TheRock: Don’t silence Brian. We want to hear from him too. We wouldn’t watch Sesame Street with just Bert or only follow the adventures of Butch Cassidy. Bring back Brian!
Nice :-)
Thanks for reading,
Brian